Mystery Incorporated: A Scooby Doo! Series
Oct 20, 2017 2:30:53 GMT -6
Jay Paterson and Darrin McCann like this
Post by heemhsn on Oct 20, 2017 2:30:53 GMT -6
CREATOR'S NOTES:
I really love how Riverdale took the characters from the Archie Comics, modernized them and added the gritty murder factor, making the show somewhat how I imagined a modern and gritty Scooby Doo television show. Much like Mystery Incorporated, a different monster each episode but have a serial format with an ongoing story arc.
PREMISE:
Set in 2017; Coolsville, Ohio. The gang are celebrating their final year of High School, their senior year, but things get strange when residents of their beloved Coolsville start getting attacked, robbed, and kidnapped; and monsters, ghosts and ghouls start appearing and menacing the town. Luckily for the residents of Coolsville, the best supernatural detectives in the tri-state area are on the case. Mystery Incorporated, a ragtag group of teenage sleuths, will discover the hidden truth behind the newly appearing monsters. The crime-solving gang includes:
Fred, the fearless leader.
Daphne, the resourceful one.
Velma, the brains behind the group.
Shaggy, the best friend.
Scooby-Doo, their trustworthy Great Dane.
With this team together, these ‘supernatural’ criminals do not stand a chance, and they’ll discover the mystery that lies hidden in Coolsville. They'll discover that an evil 'mastermind' has started an organization where all the criminals from the gang's past band together, plotting their revenge to take them down.
Main Cast;
THE RESOURCE. 17. Daphne has a lot to offer the Mystery, Inc. gang having been trained in the dramatic arts. Far from a damsel-in-distress, she has a black belt in karate and she’s on the cheerleader squad. She comes from a wealthy family and exhibits a wicked fashion sense. Daphne is quick on her feet, she’s tough-as-nails and tries to help whenever she can.
- Has a crush on Fred, but it goes unnoticed due to Daphne never being able to speak up due to never getting a clear message from Fred.
- Parents disapprove of her friends, mystery solving antics and forbid her from dating Fred.
THE BRAIN. 16. Velma is a true genius. She has a photographic memory, and she’s highly skilled in computers, often helping the team decipher the clues to their mysteries. She can easily see through people’s personalities and can sometimes come across rather bluntly. And although she can be a bit sarcastic, Velma keeps the team focused when solving various cases.
- She's bisexual but hasn't told anyone yet.
- She has an IQ of 140 and is the smartest person in Coolsville High, her only competition being Marcie.
Brenton Thwaites as Norville 'Shaggy' Rogers;
THE FRIEND. 18. Shaggy is a loyal friend to everyone in the group, constantly wanting Mystery, Inc. to hang out. His best friend is his dog, Scooby-Doo; Shaggy got Scooby as a therapy dog for his anxiety and became more than best friends. They became partners and they protect each other-- and the two are often seen eating everywhere around Coolsville. Shaggy has a never-ending appetite and reluctantly goes on mysteries with the gang despite being scared so easily.
- Has Generalized Anxiety Disorder, causing him to be almost constantly worrying. He smokes weed to relieve the stress he has and mellow himself out.
- He has vast culinary skills and is apart of the Coolsville culinary class.
THE COMPANION. Scooby-Doo is Shaggy’s Great Dane, starting off as his therapy dog and quickly becoming his bestfriend, he's also the mascot of Mystery, Inc. He is often seen showing enormous amounts of excitement, which sometimes gets him into trouble. He also gets scared very easily, but his emotions can be tamed by eating numerous amounts of dog treats. Scooby-Doo loves everyone in the group and will always look out for his friends.
- Real dog with CGI talking.
- Only the gang can understand him. (subtitles; much like Sunny in ASOUE)
THE LONER. 17. Marcie has a very no-nonsense personality, and shares many of her traits in common with Velma such as skills with computer infiltration and research. Unlike Velma, she has a knack for engineering. Her father owns the Coolsonian museum, which is where she spends most of her days reading or inventing something. Velma is her only friend, though over the years Marcie has developed a crush for Velma.
- Out and proud lesbian.
- Jealous of the gang.
THE RIVAL. 17. Ethan is a top athlete at Coolsville High School, and being the co-captain of the football team, he’s envious of Fred and would love more than anything to take his place. Ethan is very competitive, thinking Fred is his personal 'rival’. He is very hostile and arrogant. If he decides he wants something, he stops at nothing.
- Pining for Daphne.
- He was held back a year.
THE GIRL NEXT DOOR. 16. Alice just moved to Coolsville and is already considered to be one of the hottest girls at Coolsville High. Not much is known about Alice; except for the fact that she moved to Coolsville from Crystal Cove with her mother, and that her father is now incarcerated. While mostly a mystery to everyone else, Alice is secretly manipulative with the boys at Coolsville.
- Displays an interest in Fred.
- Annoys Daphne.
THE SLACKER. 16. Once a exchange student, he moved to America full time for his Junior year. Although he can be very sweet and kind, he’s lazy and has no motivation for much. Shaggy was his tour guide his exchange year, making him a very close friend of his. He can be very insecure and shy.
Naomi Scott as Crystal Jane;
THE HIPPY. 19. A mellow, calm and before-her-time hippie is the best way to describe Crystal. She's a compassionate person and a very friendly person. However, she can hold grudges against people, if they wrong her in the slightest. Crystal has a passion for drawing, anything artsy really; especially photography. She's on the school's yearbook club, being their most talented member.
- Has a crush on Shaggy.
- Owns a Golden Retriever named Amber.
EPISODES;
1|04 - Be Green, Scooby-Doo
A toxic waste mutant attacks workers at the Coolsville Snack Factory, naturally they're the company who makes Shaggy’s favorite snacks. The mayor turns to the gang for help, explaining that the creature is called The Toxic Terror and has been stalking the grounds near CSF for weeks. The gang finds out that the CSF has been dumping toxic lithium into the lake, which has resulted in the mutations of inhabitant plants and creatures. The gang visits the factory, where they get more than they bargained for when it goes into lockdown, and they’re trapped inside with the toxic mutant with them.
1|05 - Doing Time
The gang and their class take a field trip to 'The Vault', an old prison that is being haunted by the ghost of Iron Face, who died trying to escape from the prison. With all the commotion ongoing with Iron Face, causing fear and panic all over the prison, the gang deducts it must be a part of some grand escape plan. The gang gets the help of Sheriff Stone, whose grandfather is the one who imprisoned Iron Face, and they find out Iron Face isn’t trying to start a riot or free prisoners, he just wanted to lure Sheriff Stone to the prison, and thanks to the gang, that’s exactly where he goes.
1|06 - Metal Trapped
1|07 - Terror Time at Funland
1|08 - Nightfright
1|09 - Hex on You
1|10 - Legend of the Creeper
1|12 - Spooky School Story
1|13 - Jinx, It’s the Jade
1|14 - Kiss of Death
1|15 - Loses to the Labyrinth
CURRENTLY WRITING
Medieval We Go - 1x01
Dacre Montgomery as Fred Jones;
THE LEADER. 17. Fred is the self-appointed leader of Mystery, Inc. He’s a skilled mechanic and the star player on the Coolsville High School Football team, but he’s not your typical jock. His leadership and trap expertise helps the group solve their mysteries. Often seen driving his old van, Fred truly is loyal to his teammates.
- Oblivious to the fact Daphne has a crush on him, he doesn't understand romance or subtly in the slightest.
- Van is a Chevy G10 passed down from his father.
- Oblivious to the fact Daphne has a crush on him, he doesn't understand romance or subtly in the slightest.
- Van is a Chevy G10 passed down from his father.
Madelaine Petsch as Daphne Blake;
THE RESOURCE. 17. Daphne has a lot to offer the Mystery, Inc. gang having been trained in the dramatic arts. Far from a damsel-in-distress, she has a black belt in karate and she’s on the cheerleader squad. She comes from a wealthy family and exhibits a wicked fashion sense. Daphne is quick on her feet, she’s tough-as-nails and tries to help whenever she can.
- Has a crush on Fred, but it goes unnoticed due to Daphne never being able to speak up due to never getting a clear message from Fred.
- Parents disapprove of her friends, mystery solving antics and forbid her from dating Fred.
Lana Condor as Velma Dinkley;
THE BRAIN. 16. Velma is a true genius. She has a photographic memory, and she’s highly skilled in computers, often helping the team decipher the clues to their mysteries. She can easily see through people’s personalities and can sometimes come across rather bluntly. And although she can be a bit sarcastic, Velma keeps the team focused when solving various cases.
- She's bisexual but hasn't told anyone yet.
- She has an IQ of 140 and is the smartest person in Coolsville High, her only competition being Marcie.
Brenton Thwaites as Norville 'Shaggy' Rogers;
THE FRIEND. 18. Shaggy is a loyal friend to everyone in the group, constantly wanting Mystery, Inc. to hang out. His best friend is his dog, Scooby-Doo; Shaggy got Scooby as a therapy dog for his anxiety and became more than best friends. They became partners and they protect each other-- and the two are often seen eating everywhere around Coolsville. Shaggy has a never-ending appetite and reluctantly goes on mysteries with the gang despite being scared so easily.
- Has Generalized Anxiety Disorder, causing him to be almost constantly worrying. He smokes weed to relieve the stress he has and mellow himself out.
- He has vast culinary skills and is apart of the Coolsville culinary class.
Frank Welker as Scooby Doo;
THE COMPANION. Scooby-Doo is Shaggy’s Great Dane, starting off as his therapy dog and quickly becoming his bestfriend, he's also the mascot of Mystery, Inc. He is often seen showing enormous amounts of excitement, which sometimes gets him into trouble. He also gets scared very easily, but his emotions can be tamed by eating numerous amounts of dog treats. Scooby-Doo loves everyone in the group and will always look out for his friends.
- Real dog with CGI talking.
- Only the gang can understand him. (subtitles; much like Sunny in ASOUE)
Supporting Cast;
Alisha Boe as Marcie West;
Alisha Boe as Marcie West;
THE LONER. 17. Marcie has a very no-nonsense personality, and shares many of her traits in common with Velma such as skills with computer infiltration and research. Unlike Velma, she has a knack for engineering. Her father owns the Coolsonian museum, which is where she spends most of her days reading or inventing something. Velma is her only friend, though over the years Marcie has developed a crush for Velma.
- Out and proud lesbian.
- Jealous of the gang.
Gavin Leatherwood as Ethan Dempsey;
THE RIVAL. 17. Ethan is a top athlete at Coolsville High School, and being the co-captain of the football team, he’s envious of Fred and would love more than anything to take his place. Ethan is very competitive, thinking Fred is his personal 'rival’. He is very hostile and arrogant. If he decides he wants something, he stops at nothing.
- Pining for Daphne.
- He was held back a year.
Lili Reinhart as Alice-May Carlswell;
THE GIRL NEXT DOOR. 16. Alice just moved to Coolsville and is already considered to be one of the hottest girls at Coolsville High. Not much is known about Alice; except for the fact that she moved to Coolsville from Crystal Cove with her mother, and that her father is now incarcerated. While mostly a mystery to everyone else, Alice is secretly manipulative with the boys at Coolsville.
- Displays an interest in Fred.
- Annoys Daphne.
Steven Silver as Salim 'Sin' Hassan;
THE SLACKER. 16. Once a exchange student, he moved to America full time for his Junior year. Although he can be very sweet and kind, he’s lazy and has no motivation for much. Shaggy was his tour guide his exchange year, making him a very close friend of his. He can be very insecure and shy.
- Goes by Sin for short.
- Shaggy’s stoner buddy.
Naomi Scott as Crystal Jane;
THE HIPPY. 19. A mellow, calm and before-her-time hippie is the best way to describe Crystal. She's a compassionate person and a very friendly person. However, she can hold grudges against people, if they wrong her in the slightest. Crystal has a passion for drawing, anything artsy really; especially photography. She's on the school's yearbook club, being their most talented member.
- Has a crush on Shaggy.
- Owns a Golden Retriever named Amber.
Minor Characters;
John Hamm as Sheriff Bronson Stone; Coolsville’s Sheriff.
Chiwetel Ejiofor as Coach Henderson; Coolsville High School’s Football Coach.
Jessica De Gouw as Mayor Janet Nettles; Mayor of Coolsville
Patrick Dempsey as Principle Chiles; Coolsville High School’s Principle.
EPISODES;
SEASON 1
1|01 - Medieval We Go
When Velma and Shaggy are assigned a history project over the Middle Ages, the gang decides to take a trip to the Coolsonium Museum. A Medieval jousting exhibit has just opened, featuring the suit of armor of the legendary Black Knight. But soon a typical class project turns into another mystery when it appears the Black Knight may actually be alive. Will the Mystery, Inc. gang be able to solve the mystery and turn their homework in on time?
When Velma and Shaggy are assigned a history project over the Middle Ages, the gang decides to take a trip to the Coolsonium Museum. A Medieval jousting exhibit has just opened, featuring the suit of armor of the legendary Black Knight. But soon a typical class project turns into another mystery when it appears the Black Knight may actually be alive. Will the Mystery, Inc. gang be able to solve the mystery and turn their homework in on time?
1|02 - Revenge of the Deep Sea Diver
During a volleyball tournament down at the Coolsville beach a ghostly sailor attacks those who are present. A local fisherman claims it to be the ghost of Captain Cutler, who, according to legend, died at sea many years ago when his boat got wrecked; vowing he'd get revenge on the town. Daphne and Shaggy go undercover as competitors to lure the sailor, while Fred and Velma work on a trap.
During a volleyball tournament down at the Coolsville beach a ghostly sailor attacks those who are present. A local fisherman claims it to be the ghost of Captain Cutler, who, according to legend, died at sea many years ago when his boat got wrecked; vowing he'd get revenge on the town. Daphne and Shaggy go undercover as competitors to lure the sailor, while Fred and Velma work on a trap.
1|03 - Jewel of the Moon
The gang is surprised when a demon werewolf shows up in Coolsville and starts terrorizing the locals. It's wrecking the town, stealing jewelry, and apparently creating more werewolves. When the gang witnesses another robbery by the werewolf, they go undercover at Coolsville diamond exchange. The gang prepares to catch the werewolf, but before the plan can be sprung, Velma is kidnapped. They're left to solve the mystery without their greatest asset while trying to save Velma before she's turned into a creature of the night.
The gang is surprised when a demon werewolf shows up in Coolsville and starts terrorizing the locals. It's wrecking the town, stealing jewelry, and apparently creating more werewolves. When the gang witnesses another robbery by the werewolf, they go undercover at Coolsville diamond exchange. The gang prepares to catch the werewolf, but before the plan can be sprung, Velma is kidnapped. They're left to solve the mystery without their greatest asset while trying to save Velma before she's turned into a creature of the night.
1|04 - Be Green, Scooby-Doo
A toxic waste mutant attacks workers at the Coolsville Snack Factory, naturally they're the company who makes Shaggy’s favorite snacks. The mayor turns to the gang for help, explaining that the creature is called The Toxic Terror and has been stalking the grounds near CSF for weeks. The gang finds out that the CSF has been dumping toxic lithium into the lake, which has resulted in the mutations of inhabitant plants and creatures. The gang visits the factory, where they get more than they bargained for when it goes into lockdown, and they’re trapped inside with the toxic mutant with them.
1|05 - Doing Time
The gang and their class take a field trip to 'The Vault', an old prison that is being haunted by the ghost of Iron Face, who died trying to escape from the prison. With all the commotion ongoing with Iron Face, causing fear and panic all over the prison, the gang deducts it must be a part of some grand escape plan. The gang gets the help of Sheriff Stone, whose grandfather is the one who imprisoned Iron Face, and they find out Iron Face isn’t trying to start a riot or free prisoners, he just wanted to lure Sheriff Stone to the prison, and thanks to the gang, that’s exactly where he goes.
1|06 - Metal Trapped
After Velma wins a school contest for the best invention, with the help of Marcie, the gang goes to Coolsville’s robotics laboratory. The gang is shocked when an evil robot starts wreaking havoc. Scooby and the gang plan to trap the monster, but when Fred’s trap fails and the monster kidnaps Daphne, Fred loses his mojo and quits the team. It’s up to Velma, Shaggy, Scooby and Marcie to solve the mystery and save their friends.
1|07 - Terror Time at Funland
After Daphne agrees to babysit her mother’s friend's son, Wayne, the gang ends up going to Funland amusement park where an insane killer clown is lurking. Daphne attempts to focus on allowing Wayne to have a good time, but the rest of the gang investigates the park and tries to solve the mystery of Charlie, the killer clown who is breaking all the rides for no apparent reason.
1|08 - Nightfright
Scooby and Shaggy win an essay contest to have dinner with Vincent Van Ghoul. When they arrive at the mansion, they are attacked by monsters that seemingly came out of Van Ghoul's movies. Not only that, they are attacked by a monster who calls himself Nightfright, who states that he wants to kill Van Ghoul. This causes Van Ghoul to reveal that he had used the essay contest to start a new TV show and that Nightfright is not part of it. Trying to escape only to find out they are locked in and can't leave until morning, Shaggy calls the gang and they come to help the three, in hopes of finding out why Nightfright is really after Vincent Van Ghoul.
1|09 - Hex on You
The Hex Girls, Velma's favorite band, come to Coolsville to give a concert. But things go awry when an evil ghostly musician, whose screams can destroy anything in its path, attacks their concert, injuring one of The Hex Girls and cursing all who perform at this venue. The gang then decide to go undercover as a band to lure out the Prima Donna, the ghostly musician who they discover isn't haunting the venue, she has a vendetta against The Hex Girls and doesn't want them preforming ever again.
1|10 - Legend of the Creeper
There's a new girl at Coolsville High: Alice May, who Fred falls for, much to Daphne's irritation. Daphne worries Fred will take her to the upcoming school fall party. Her worries are disrupted by the Creeper, a zombie-like figure, who has been seen robbing banks at night in town. The gang searches the woods and countryside for clues, trying to find out who is behind the heists and why, all while worrying about the party.
1|11 - The Witching Delight
A witch shows up in Coolsville, and hypnotizes the men at the Coolsville Police Department with her mesmerizing spell. After chaos starts to erupt, with no police force, the gang springs into action. Eventually, when the entire male population of Coolsville is taken over by the Witch's love spell, Scooby-Doo and the girls must save the gang and the town from the spell. Working together, they manage to discover the witch is using the hypnotized men to tunnel through the Coolsville tunnels to find the lost diamond mine from the mining era of the town.
1|12 - Spooky School Story
The gang takes part in a school play to help their college applications, at the suggestion of Velma. Things get mysterious when during a rehearsal, several students who are part of the play are attacked and the school starts being haunted by a vengeful masked phantom that has halted the play’s production. Scooby and the gang uncover that the phantom is seemingly connected to a counterfeiting operation and must stop the masked phantom and let the show go on.
1|13 - Jinx, It’s the Jade
Daphne’s father buys her mother the Dragon's heart, an ancient and mystical jade ring from China. When a dinner party hosted by the Blake family is interrupted by a ancient Chinese samurai warning to give up the Dragon's Heart, which he claim belongs to him, or suffer the curse the gang narrowly escapes. Later, Daphne and her family come under attack again by the samurai. The gang shows up who are too late to save Daphne’s mother and father from being subsequently kidnapped with the ring. Scooby and the gang trail the kidnapper to his hideout, who have planned ahead and are ready to do away with the gang.
1|14 - Kiss of Death
The gang investigates some mysterious disappearances of teenagers on Lovers Lane, while Daphne finally expresses her feelings for Fred, leaving the two at a crossroad when he tells her he isn’t good with emotions. But when the culprits behind it all appear to be the gang themselves; they're unjustly accused of kidnapping. Now they must solve the mystery of Lovers Lane and clear their good names before they are arrested by Sheriff Stone while Fred must realize how much Daphne means to him, before she moves on for good.
1|15 - Loses to the Labyrinth
The gang is attacked by a hi-tech assassin called the Obliteratrix, who tells them that they all have to die. She continues to attack the gang as they investigate, but when they fall into her trap they're kidnapped. They find themselves trapped in an underground labyrinth, which has many booby-traps. What they do not know is that they are not alone inside the labyrinth, and that the Obliteratrix is waiting from them, trying to kill them all.
Notes; This will be an hour-long mystery drama. The first and second seasons will both consist of 15 episodes. There will be an main arc that will propel the story forward, but little mini-arcs for the the characters throughout, connecting the two seasons.
SEASON 2
2|01 - The Sublunar Scare
Following the disbandment of Mystery Incorporated, Mayor Janet Nettles is approached by Velma. She shows the mayor files on the mystery-solvers in order to seek their help in bringing down the Luna Ghost, who is terrorizing Coolsville. Mayor Nettles sets out immediately to retrieve Scooby-Doo and Shaggy, who have ran away to a town called Crystal Cove. With the help of them two, together they find Fred and the four return to Coolsville. Velma joins them and together they go to bring Daphne back, but she, still afraid of the Obliteratrix, refuses their offer. Fred comes up with a grandiose trap in order to trap out the Luna Ghost. The trap doesn’t work and the Luna Ghost escapes using one of his bombs to blow up Coolsville’s Fireworks Warehouse. Fred is depressed that the villain escaped and states that Mystery Incorporated won’t be the same since Daphne is never coming back. At the suggestion of Velma, they get a new member - Marcie West.
2|02 - Case of Vertigo
The gang are approached by a girl from their school, Crystal, who begs for their help. She explains her family’s farm is being haunted, which the gang doubt. They go to visit the farm and discover that it is indeed being stalked by a demon farmer, who can cause terrifying hallucinations, supposedly because the farm was built over an ancient graveyard. It’s up to Scooby and the gang, along with their newest member Marcie, to unravel the mystery.
2|03 - Kitchen Nightmare
Shaggy competes in a cooking tournament, however, a monster made of cotton candy shows up and starts eating Coolsville's citizens. The monster attacks various locations and people around Coolsville, and Shaggy's competition is put on pause when the judge is devoured by the hungry horror. Shaggy has to brave up and lead the mystery and stop the Cotton Candy Glob.
2|04 - The Sublunar Scare II
Fred is still trying to get Daphne back while the Luna Ghost returns to terrorize Coolsville once again, and the mystery gets deeper when the Luna Ghost starts to kidnap teen girls around town, including Daphne. The gang chase the Luna Ghost to an airport where he is about to take off with the young captives, and they all aboard the plane, trying to stop the Luna Ghost from escaping. With Shaggy and Scooby distracting the Luna Ghost, Fred has to try to land the plane safely before it crashes. The Luna Ghost is stopped by Mystery Incorporated and they solve the mystery. Daphne finally agrees to return to the gang.
2|05 - Undead Vows
After the ghost of a dead bride begins haunting a wedding that the gang is attending, they must go to extreme lengths to try to keep the bride, who is very superstitious, from finding out in fear of her calling off the wedding. However, this proves very challenging when the ghost seems to appear everywhere that the bride is. Meanwhile, Daphne becomes very wrapped up in the ideology of working things out with Fred again and Marcie worries that with Daphne back, she has no place on the team. Her suspicions are confirmed to be right, when the gang decides Marcie is no longer needed and boots her out the gang.
2|06 - 10,000 Volts of Strange
The Coolsville Powerplant goes haywire, killing several employees. The town says it must be the ghost of an electrician who died in an accident at the Power Plant years ago, and is now the 10,000 Volt Ghost; who can supposedly control anything electric. The Volt Ghost attacks, only around the powerplant area, and the gang investigates. The Volt Ghost threatens to destroy Mystery Incorporated on the day of the new Coolsville Nuclear Reactor launch if they don’t stop investigating.
2|07 - As Cute as A Doll
The citizens of Coolsville are being attacked by a doll come to life; scaring all of the adults while mysteriously leaving the children unharmed. As the gang try to stop the Killer Doll, they go and investigate the store where the dolls are sold; however they find themselves trapped inside the store at the mercy of the Killer Doll, and they soon realize there's more than one doll.
2|08 - College Campus Craze
Velma is overjoyed when she gets an interview at Wallace University, a college with one of the highest reputations in the world. However, her dreams are soon wrecked when a series of murders caused by the Red Devil, the university mascot, start plaguing the school. The race for survival begins in an environment where anyone can be attacked and anyone can die.. Will the gang discover the true identity of the psychopathic murderer and come out alive? Or will the Red Devil scare them away.
2|09 - It Came From Coolsville
The gang are invited to a recording set, as a thanks for stopping the Prima Donna, to watch the shooting of the Hex Girls’ new music video. When they arrive, they find out that the band is cancelling the video shoot, since a lizard monster is on the loose. They discover that the Monstrous Reptile, who lives underneath the set, is capturing anyone who gets in its way. Despite being warned not to continue investigating by the Hex Girl’s manager, the gang attempts to solve the mystery with the help of the girls. Fred decides to go straight to trapping the Monstrous Reptile. They do so, only for Fred, Velma and Daphne to be caught and taken. It’s up to Scooby, Shaggy and the Hex Girls to solve the mystery.
2|10 - Snow Job
Rivalries, romances and monsters? Things all come to a head on the Coolsville High School senior ski trip. But the gang’s trip is interrupted by a snow monster, the Yeti, who’s terrorizing the tourists. Things only go from bad to worse when while trailing the monster, an avalanche starts, and almost crushes the team and their classmates; fortunately they make it to safety at the last minute. Fred, with a sprained leg, is stuck with Ethan; Daphne and Alice-May are trapped in the Yeti’s endless cavern; Velma and Marcie are alone in searching for the gang while Scooby, Shaggy, Crystal and Amber are being chased down by the Yeti.
2|11 - Where’s My Mummy
When the Coolsonium Museum purchases a latest discovery to display, a cursed Anubis Mask, the mummy comes to life. While Marcie is at the Coolsonium Museum, she is attacked by the mummy. Later, after Marcie’s father tells Velma that his daughter is missing, the gang springs back into action at the Museum. When the mummy appears, it threatens to pursue the gang until they shut the museum down. It unleashes it’s wrath and the gang are attacked by an army of cicadas. At the end of the episode, Velma is distraught when the gang discovers the mummy was Marcie the whole time.
2|12 - Troll Trouble
The gang attends the Pirates Fair in Coolsville, since pirates originally founded Coolsville, where an evil troll is paralyzing everyone and stealing valuables. Daphne reveals to Velma and Shaggy that she and Fred have officially started dating but Velma is still distracted over Marcie trying to foil the gang. The gang speak to the manager at the event, who tells the gang that nothing is wrong; however, after Scooby disappears, the gang has to go back to the fair to search for him, and this soon turns into a cat and mouse game with the Terrifying Troll.
2|13 - Slender
A tall, thin horrifying figure with unnaturally long arms and a featureless face is reputed to be responsible for the haunting and disappearance of countless children. The clues lead the gang to discover this horrific monster with no face drowns his victims by pouring a polymer down their throats, before dressing them up like dolls for police to find. The gang must unmask this masked freak, dubbed The Slenderman, before anymore children are killed. Realizing that the Slenderman attacks “bad kids”, the gang ask Wayne for help, and they spring into action.
2|14 - Headless Horrors on The Road
The gang stumbles upon the wreckage of several cars on the mountain roads and decides to investigate. They learn that a mysterious headless man on a horse has been running people off the highways. As they continue to investigate, the Headless Horseman kidnaps several women from around Coolsville; including Mayor Nettles, Daphne, Mrs. Blake and Velma. As all of these kidnappings are happening, numerous banks and vaults are stolen from all around Coolsville. With inside help from Daphne and Velma, Fred and the gang learn the Headless Horseman is nothing but a petty thief with a knack for beautiful women.
2|15 - Mastermind of Coolsville
With everything going right in their life, and Coolsville High's prom coming up, the gang is ecstatic. Fred asks Daphne to prom, while Shaggy asks Crystal and Velma asks Marcie. One night while trying on his tux, Fred is attacked in his home by an unknown shadowy figure. The gang agrees they have to get to the bottom of this mystery, and fast, before Prom. The figure eventually attacks every member of the gang, while they're alone, leaving them no time to focus on Prom. The gang discovers that the Mastermind, a masked figure, is the one responsible for the attacks. Even worse? He's working with the Obliteratrix. The gang finds the Mastermind’s lair; where the costumes of all their old foes are displayed like trophies. They also find evidence that points to the Mastermind being behind every mystery they’ve solve since the start of their senior year.
Notes; The second season is noticeably darker than the first. The villains and monsters aren't afraid to start killing, making the stakes much higher. The mysteries start to become clearly more connected, insinuating they're all apart of a larger scheme.
SEASON 2
2|01 - The Sublunar Scare
Following the disbandment of Mystery Incorporated, Mayor Janet Nettles is approached by Velma. She shows the mayor files on the mystery-solvers in order to seek their help in bringing down the Luna Ghost, who is terrorizing Coolsville. Mayor Nettles sets out immediately to retrieve Scooby-Doo and Shaggy, who have ran away to a town called Crystal Cove. With the help of them two, together they find Fred and the four return to Coolsville. Velma joins them and together they go to bring Daphne back, but she, still afraid of the Obliteratrix, refuses their offer. Fred comes up with a grandiose trap in order to trap out the Luna Ghost. The trap doesn’t work and the Luna Ghost escapes using one of his bombs to blow up Coolsville’s Fireworks Warehouse. Fred is depressed that the villain escaped and states that Mystery Incorporated won’t be the same since Daphne is never coming back. At the suggestion of Velma, they get a new member - Marcie West.
2|02 - Case of Vertigo
The gang are approached by a girl from their school, Crystal, who begs for their help. She explains her family’s farm is being haunted, which the gang doubt. They go to visit the farm and discover that it is indeed being stalked by a demon farmer, who can cause terrifying hallucinations, supposedly because the farm was built over an ancient graveyard. It’s up to Scooby and the gang, along with their newest member Marcie, to unravel the mystery.
2|03 - Kitchen Nightmare
Shaggy competes in a cooking tournament, however, a monster made of cotton candy shows up and starts eating Coolsville's citizens. The monster attacks various locations and people around Coolsville, and Shaggy's competition is put on pause when the judge is devoured by the hungry horror. Shaggy has to brave up and lead the mystery and stop the Cotton Candy Glob.
2|04 - The Sublunar Scare II
Fred is still trying to get Daphne back while the Luna Ghost returns to terrorize Coolsville once again, and the mystery gets deeper when the Luna Ghost starts to kidnap teen girls around town, including Daphne. The gang chase the Luna Ghost to an airport where he is about to take off with the young captives, and they all aboard the plane, trying to stop the Luna Ghost from escaping. With Shaggy and Scooby distracting the Luna Ghost, Fred has to try to land the plane safely before it crashes. The Luna Ghost is stopped by Mystery Incorporated and they solve the mystery. Daphne finally agrees to return to the gang.
2|05 - Undead Vows
After the ghost of a dead bride begins haunting a wedding that the gang is attending, they must go to extreme lengths to try to keep the bride, who is very superstitious, from finding out in fear of her calling off the wedding. However, this proves very challenging when the ghost seems to appear everywhere that the bride is. Meanwhile, Daphne becomes very wrapped up in the ideology of working things out with Fred again and Marcie worries that with Daphne back, she has no place on the team. Her suspicions are confirmed to be right, when the gang decides Marcie is no longer needed and boots her out the gang.
2|06 - 10,000 Volts of Strange
The Coolsville Powerplant goes haywire, killing several employees. The town says it must be the ghost of an electrician who died in an accident at the Power Plant years ago, and is now the 10,000 Volt Ghost; who can supposedly control anything electric. The Volt Ghost attacks, only around the powerplant area, and the gang investigates. The Volt Ghost threatens to destroy Mystery Incorporated on the day of the new Coolsville Nuclear Reactor launch if they don’t stop investigating.
2|07 - As Cute as A Doll
The citizens of Coolsville are being attacked by a doll come to life; scaring all of the adults while mysteriously leaving the children unharmed. As the gang try to stop the Killer Doll, they go and investigate the store where the dolls are sold; however they find themselves trapped inside the store at the mercy of the Killer Doll, and they soon realize there's more than one doll.
2|08 - College Campus Craze
Velma is overjoyed when she gets an interview at Wallace University, a college with one of the highest reputations in the world. However, her dreams are soon wrecked when a series of murders caused by the Red Devil, the university mascot, start plaguing the school. The race for survival begins in an environment where anyone can be attacked and anyone can die.. Will the gang discover the true identity of the psychopathic murderer and come out alive? Or will the Red Devil scare them away.
2|09 - It Came From Coolsville
The gang are invited to a recording set, as a thanks for stopping the Prima Donna, to watch the shooting of the Hex Girls’ new music video. When they arrive, they find out that the band is cancelling the video shoot, since a lizard monster is on the loose. They discover that the Monstrous Reptile, who lives underneath the set, is capturing anyone who gets in its way. Despite being warned not to continue investigating by the Hex Girl’s manager, the gang attempts to solve the mystery with the help of the girls. Fred decides to go straight to trapping the Monstrous Reptile. They do so, only for Fred, Velma and Daphne to be caught and taken. It’s up to Scooby, Shaggy and the Hex Girls to solve the mystery.
2|10 - Snow Job
Rivalries, romances and monsters? Things all come to a head on the Coolsville High School senior ski trip. But the gang’s trip is interrupted by a snow monster, the Yeti, who’s terrorizing the tourists. Things only go from bad to worse when while trailing the monster, an avalanche starts, and almost crushes the team and their classmates; fortunately they make it to safety at the last minute. Fred, with a sprained leg, is stuck with Ethan; Daphne and Alice-May are trapped in the Yeti’s endless cavern; Velma and Marcie are alone in searching for the gang while Scooby, Shaggy, Crystal and Amber are being chased down by the Yeti.
2|11 - Where’s My Mummy
When the Coolsonium Museum purchases a latest discovery to display, a cursed Anubis Mask, the mummy comes to life. While Marcie is at the Coolsonium Museum, she is attacked by the mummy. Later, after Marcie’s father tells Velma that his daughter is missing, the gang springs back into action at the Museum. When the mummy appears, it threatens to pursue the gang until they shut the museum down. It unleashes it’s wrath and the gang are attacked by an army of cicadas. At the end of the episode, Velma is distraught when the gang discovers the mummy was Marcie the whole time.
2|12 - Troll Trouble
The gang attends the Pirates Fair in Coolsville, since pirates originally founded Coolsville, where an evil troll is paralyzing everyone and stealing valuables. Daphne reveals to Velma and Shaggy that she and Fred have officially started dating but Velma is still distracted over Marcie trying to foil the gang. The gang speak to the manager at the event, who tells the gang that nothing is wrong; however, after Scooby disappears, the gang has to go back to the fair to search for him, and this soon turns into a cat and mouse game with the Terrifying Troll.
2|13 - Slender
A tall, thin horrifying figure with unnaturally long arms and a featureless face is reputed to be responsible for the haunting and disappearance of countless children. The clues lead the gang to discover this horrific monster with no face drowns his victims by pouring a polymer down their throats, before dressing them up like dolls for police to find. The gang must unmask this masked freak, dubbed The Slenderman, before anymore children are killed. Realizing that the Slenderman attacks “bad kids”, the gang ask Wayne for help, and they spring into action.
2|14 - Headless Horrors on The Road
The gang stumbles upon the wreckage of several cars on the mountain roads and decides to investigate. They learn that a mysterious headless man on a horse has been running people off the highways. As they continue to investigate, the Headless Horseman kidnaps several women from around Coolsville; including Mayor Nettles, Daphne, Mrs. Blake and Velma. As all of these kidnappings are happening, numerous banks and vaults are stolen from all around Coolsville. With inside help from Daphne and Velma, Fred and the gang learn the Headless Horseman is nothing but a petty thief with a knack for beautiful women.
2|15 - Mastermind of Coolsville
With everything going right in their life, and Coolsville High's prom coming up, the gang is ecstatic. Fred asks Daphne to prom, while Shaggy asks Crystal and Velma asks Marcie. One night while trying on his tux, Fred is attacked in his home by an unknown shadowy figure. The gang agrees they have to get to the bottom of this mystery, and fast, before Prom. The figure eventually attacks every member of the gang, while they're alone, leaving them no time to focus on Prom. The gang discovers that the Mastermind, a masked figure, is the one responsible for the attacks. Even worse? He's working with the Obliteratrix. The gang finds the Mastermind’s lair; where the costumes of all their old foes are displayed like trophies. They also find evidence that points to the Mastermind being behind every mystery they’ve solve since the start of their senior year.
Notes; The second season is noticeably darker than the first. The villains and monsters aren't afraid to start killing, making the stakes much higher. The mysteries start to become clearly more connected, insinuating they're all apart of a larger scheme.
CURRENTLY WRITING
Medieval We Go - 1x01